Wednesday, 29 April 2015

Finishing the Animation

As we've put the finishing and final touches - such as extending the video toward 1 minute - we managed to finish the footage by 3:00pm Saturday on the 3rd of May. However, Tom our editor will be importing sound a music through the animation through the rest of the weekend for it's final evaluation on Monday.

Many things were changed, especially when moving to different software. Instead of DragonFrame as we promised, we moved to Vegas because it was a little easier to use and obtain.
It was all worth while in the end. 

As part of the editing process, we picked 12fps as our main speed through our stop motion animation. The frames moved fluently throughout the animation, and the lighting was significantly improved with the new set provided.

Many things were accomplished, so many of the things changed were not documented. However, although we changed the setting completely, the story board remained the same, following the final.

Monday, 27 April 2015

New Set and Comparison

As a new set, we've spent the weekend recreating our previous animation to improve lighting and quality of the images taken.

You can see how the animation has changed dramatically, but follow the same storyboard. Once this is compiled the quality of the animation in general should be much better than before, as we had the right resources needed such as lamps and props.

DragonFrame and it's Compatability

Because DragonFrame only uses particular cameras, we needed to compromise in terms of camera version.
Our camera, a Nikon D3100, is not supported in DragonFrame because it has no 'Live View'. Instead, we will continue using this camera until we believe we have all the sequences we need for animating, so we'll stockpile the images onto DragonFrame instead. 

Thursday, 23 April 2015

Testing Animation and Reflection

As we were viewing the animation currently, we were able to identify numerous problems with the animation.

1. Lightning
Lighting has become a major issue in our animation. Without a steady lighting source in our animation the lighting becomes mixed, with the camera auto-adjusting to different shades of light. Because it's so hard to keep a steady light throughout our animation, we will try find a light which will be stable and be used in the animation (hopefully without spending money, perhaps a bedside table lamp would do.)

2. Focus
When taking difficult shots in the animation, some shots were out of focus. Because I'm the photography I wasn't sure where to focus on - the background (especially in texture) because the texture in the background needs to be in focus enough to illustrate detail - or the subject at shot (in this case the paper plane). It's difficult to decide on which things that should be focused on in particular sequences, but we believe we've done a good enough job for the first 3 - 4 sequences.

3. Software
Tom, our editor, reviewed the software we chose to use for our animation (Hue Animation) and realized that the software is much too simple for what we're doing. We will now be using DragonFrame's 30 day trial for our animation. We'll be quickly gathering what we have done so far and embedding the pictures into DragonFrame.

Tuesday, 21 April 2015


It was hard to decide, but we managed to decide on filming outside. We didn't get much time to figure out if green screen or real material would work better.

So we decided on using real material. It turned out well - well enough to show texture. We might come back to this sequence and see what green screen affects the outcome, but in the meantime we need to continue on to the next sequence. This animation is due on the 4th of May.

Animation with Sound

What I'm focussing on currently is trying to make a piece of music that follows along with the animation. Such as drops in tone at particular parts of the animation.
Our group understands the importance of music in an animation, so we're going to continue filming with our animation and getting familiar with Garage Band.

Garage Band

Through the use of Garage Band I was able to manipulate pitch, tune, and many other things provided. This allowed fluent control over music and sound, and I was able to produce different audio tracks quite easily. I had found a folder on my laptop which had old audio-tracks (mp3's) that I had made in previous years. I will seek permission to use those in class today.

Sunday, 19 April 2015

Starting Texture

Because Texture is one of the Elements of Design, it is important to include it in our animation. But because it's texture after all, we've been discussing how we were going to represent it using a paper plane. What we want was a paper plane flying past different textures.

We're trying to decide if we should use a green screen or real texture outside the classroom. Right now we're trying out green screen, and if that doesn't work we'll work our way around that. The only problem with using the outside world to represent texture is the lighting; if we can't finish this sequence today the lighting will change dramatically from both lessons.

Starting Audio and Music

Because music and sound is quite important in an animation, we have started to investigate music and sound while we're still developing the stop motion animation.
We want an original piece of music, rather than something already made. Therefore we need to discover other software that will allow us to do this. The only software we were presented on our laptops was Audacity, but the school computers also come with GarageBand, a rather in-depth music and sound maker.

The only problem we are having is that the animation is not completely finished, and parts that require sound or FX still need to be established.

We've decided we will try make a small piece of music to become familiar with the software we might be using, as long as we know the basics we will be ready to make sounds at the end of the developing stage of the stop motion animation.
We will also be using to help us with this part of the animation.